Soon™
While we wait, what kind of class do people want to play?
I always enjoyed some of the more easy classes when starting fresh, like the Knight or Assassin. Especially the Assassin, because Knights pretty much spend all their hard earned money on potions if you don't have a priest buddy to party with
(Yes I know, Hunters are probably the best, but I haven't enjoyed Hunters since like, 2006. Don't know why)
For any newcomers who want to join in, here's a basic run down of classes (and for the curious, you can change the hairstyle of the sprite, and the colors. Body base sprite only changes with class change. You can wear different headgear to further customize your look):
Archer. Uses a bow and arrow. Arrows can have different elements to them, and usually, this means doing almost double damage on everything if you got the right arrows.
Can advance into 1)
Hunter, gaining the ability to use traps and command a falcon. DPS type.
Or 2)
Bard (male) /
Dancer (female) which gains the ability to play music or dance respectively, to buff party members. Support type, but can still do damage.
Swordsman. Uses standard melee weapons, swords primarily as the name suggests.
Can advance into 1)
Knight, gaining expertise with either swords or spears. Can ride a mount. DPS, tank, or a hybrid type of both.
Or 2)
Crusader, gaining access to holy skills, a typical paladin. Can also ride a mount. Same types as Knight, but can also build to do magic AoE and does a better job as a tank than the Knight does overall.
Acolyte. Your standard full support class. Heals and buffs with holy power.
Can advance into 1)
Priest, which gains access to more, lovely support skills. Full support type, but can do a melee hybrid, but it's not very fun to level in my opinion.
Or 2)
Monk, as in the martial artist kind. Punch things hard and fast (or use a mace). Gains the use of combo skills, one in particular can one-hit just about anyone but will leave you depleted of resources. DPS type, can tank
really well however, even with without straying far from a DPS build. Can also build into a one-hit-wonder nuke user.
Thief. Your standard DPS auto attacker that's really fast, dodges a lot, but when hit it hurts. Uses dagger and shield. Can steal items from monsters.
Can advance into 1)
Assassin, gains the ability to use Katars ("punch daggers"), dual wield (daggers, usually), use poison skills, and can cloak. DPS type, can build to nuke.
Or 2)
Rogue, gains the ability to use bows, can copy skills used on him, and can strip others of their equipment. Can also cloak. Not not recommended outside PVP. Dick ass thief type.
Magician. Casts spells to kill things in flashy ways.
Can advance into 1)
Wizard, gains really good AoE magic. AoE damage type.
Or 2)
Sage, gains the ability to attack and move around while casting spells simultaneously, and can dispel and and cancel spells being cast by other players. Can also enchant weapons with elemental damage (potentially doubling DPS classes damage output). Hybrid type.
Merchant. Buy for less, sell for more. Gets a fancy cart and can set up a shop like an NPC with it. Weak melee type before advancing, but makes money.
Can advance into 1)
Blacksmith. Makes weapons (better than you can buy). And is also super manly and really strong in melee unlike his merchant past self. Uses lots of self buffs. DPS type, but can go full forge type.
Or 2)
Alchemist. Makes potions (better than you can buy). Gets a pet. And can spawn a couple types of monsters. Pretty weak in melee himself, but later on gets a melee skill which one hit kills players and heavily damages bosses. Support type with a nuke.
There are a few special classes too.
Super Novice,
Taekwon Kid,
Gunslinger, and
Ninja. These are
for the most part, not on the same level as the previously mentioned and more for fun / the developers gave up actually finishing their class trees.