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Author Topic: Original Works  (Read 89281 times)

Ming

  • Empress
  • Posts: 10005
  • Stinky Smelly Salary Man
Re: Original Works
« Reply #45 on: March 23, 2015, 08:14:19 AM »

Sounds like something out of Terraria
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Ollistar

  • Posts: 2934
  • oop lol
Re: Original Works
« Reply #46 on: March 23, 2015, 12:04:37 PM »

I hate Terraria but thanks!  :laugh:
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Ollistar

  • Posts: 2934
  • oop lol
Re: Original Works
« Reply #47 on: April 01, 2015, 03:35:21 AM »

http://puu.sh/gXouv/fa786b6cd1.mp3

Got a fucking CPS2 soundfont so I can make tastily accurate arcade jams!  :kyaa: :kyaa: :kyaa:
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Ming

  • Empress
  • Posts: 10005
  • Stinky Smelly Salary Man
Re: Original Works
« Reply #48 on: April 01, 2015, 06:36:19 AM »

Interdasting
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Ollistar

  • Posts: 2934
  • oop lol
Re: Original Works
« Reply #49 on: April 03, 2015, 03:04:50 PM »

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Ming

  • Empress
  • Posts: 10005
  • Stinky Smelly Salary Man
Re: Original Works
« Reply #50 on: April 03, 2015, 03:57:28 PM »

Funky  :wave:
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RQ

  • Posts: 862
  • ayy lmao
Re: Original Works
« Reply #51 on: April 04, 2015, 03:49:18 PM »

This isn't music or something entertaining but I'm pretty proud of it!  :yay:

I had a project for one of my classes were I had to create a circuit to capture sound using a transducer and then use an analog to digital converter in the form of an Esduino

It's then connected to my PC via USB and the data is transmitted serially into Matlab

The resulting plot from a 1kHz tone measured for one second is:


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Ming

  • Empress
  • Posts: 10005
  • Stinky Smelly Salary Man
Re: Original Works
« Reply #52 on: April 04, 2015, 04:11:10 PM »

Neat!  :love:
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Ollistar

  • Posts: 2934
  • oop lol
Re: Original Works
« Reply #53 on: April 04, 2015, 05:54:32 PM »

This is so cool!

I wish I could be in cool physics classes and stuff like this. But I'm too dumb  :tears:
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Kami_sama

  • Posts: 4116
  • Live large, die large. Leave a giant coffin.
Re: Original Works
« Reply #54 on: April 04, 2015, 08:09:26 PM »

Nice !  :yay: :yay:
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lmoa

  • Posts: 304
Re: Original Works
« Reply #55 on: April 04, 2015, 11:40:01 PM »

Ah Matlab...brings me back
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Ollistar

  • Posts: 2934
  • oop lol
Re: Original Works
« Reply #56 on: April 05, 2015, 02:10:18 AM »

Working on anatomy. Also trying to get an 80s style look.



Now I'm adding what will hopefully be an equally cute boy that she's booty bumping up against
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Ming

  • Empress
  • Posts: 10005
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Re: Original Works
« Reply #57 on: April 05, 2015, 06:12:52 AM »

I'll give you some critique if you want  :yay:
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Ollistar

  • Posts: 2934
  • oop lol
Re: Original Works
« Reply #58 on: April 05, 2015, 10:26:59 AM »

Go for it
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Ming

  • Empress
  • Posts: 10005
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Re: Original Works
« Reply #59 on: April 05, 2015, 11:12:31 AM »

I'm a super novice at anatomy, but I do know proportions so I'll comment on that.

For female characters, the shoulder span should be almost identical to the width of the hips, with the shoulders just being a bit wider. For really... bodacious characters, the hips are wider than the shoulders.  :wink:

Your arms are off in terms of lengths. Generally, the elbow ends at slightly below the middle of the torso, the wrist near the end of the torso/crotch line, and the hand somewhere between a quarter in to the middle of the thigh.

While this isn't 100% correct as it varies with style (especially deformed/chibi styles) and a character's height, a good guide line is that the legs are the same length of the upper body, from crotch to the top of the head.

I don't know if this was intended, but the massive head gives the character a very childlike appearance.

I hope that was helpful-ish :ok:
« Last Edit: April 05, 2015, 11:14:33 AM by Ming »
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