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Author Topic: General Chat  (Read 604947 times)

RQ

  • Posts: 862
  • ayy lmao
Re: General Chat
« Reply #2250 on: October 25, 2015, 11:48:34 AM »

Just cast a love spell on him then  :love:
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Ming

  • Empress
  • Posts: 10005
  • Stinky Smelly Salary Man
Re: General Chat
« Reply #2251 on: October 25, 2015, 12:01:48 PM »

Well when you put it that way, yes, I see why they fall for each other

But I'm also a guy who likes girls, so I'm biased
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Kami_sama

  • Posts: 4116
  • Live large, die large. Leave a giant coffin.
Re: General Chat
« Reply #2252 on: October 25, 2015, 12:21:09 PM »

And I still need to slave over the game MJJ has me working on. I started planning out my code architecture. I decided to instead of using normal terminology, I'm for instance giving all my classes cute girl names and personalities (that exist only in my head) to match their role. I think I'm losing it.
That's cute. I may steal this idea for a personal project, should I ever do one, or for a group project if I do it with friends. :nyoron:

-hugs all-
-hugs-
-hugs-
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ScumbagSoldier

  • Posts: 2598
Re: General Chat
« Reply #2253 on: October 25, 2015, 01:35:24 PM »



And I still need to slave over the game MJJ has me working on. I started planning out my code architecture. I decided to instead of using normal terminology, I'm for instance giving all my classes cute girl names and personalities (that exist only in my head) to match their role. I think I'm losing it.







That will be confusing as Hell to anyone who tries to look at your code, or possibly even you.

What language and engine are you using?


Post cute code.
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Kami_sama

  • Posts: 4116
  • Live large, die large. Leave a giant coffin.
Re: General Chat
« Reply #2254 on: October 25, 2015, 01:44:58 PM »

You can probably patch this with cute comment.

You should comment your code like you're a little girl talking to her onii-chan
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Ming

  • Empress
  • Posts: 10005
  • Stinky Smelly Salary Man
Re: General Chat
« Reply #2256 on: October 25, 2015, 02:27:48 PM »

I'm obviously going to be commenting my code, and no one else is going to see it anyway

 :nod:

I'll use AS3, since it's just gonna be a small flash-tier game anyway. Though I'm curious about diving into LUA + Löve Framework. When I last frequented /agdg/, two years ago now I think, it was growing quite popular for being easy to get into but capable.
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ScumbagSoldier

  • Posts: 2598
Re: General Chat
« Reply #2257 on: October 25, 2015, 02:29:20 PM »

I'm obviously going to be commenting my code, and no one else is going to see it anyway






Post cute code.


 :sad2:
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ScumbagSoldier

  • Posts: 2598
Re: General Chat
« Reply #2258 on: October 25, 2015, 02:37:12 PM »

Also this post reminded me that SOMEBODY on API made a post discussing various amateur game development resources...

...I need to find it now. It is relevant to my interests.
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Ming

  • Empress
  • Posts: 10005
  • Stinky Smelly Salary Man
Re: General Chat
« Reply #2259 on: October 25, 2015, 02:37:50 PM »

I haven't written any code yet.  :heart:

I'm in the midst of planning the project. Will start on UML flowcharts next weekend. So probably won't be writing any actual code for at least 2 weeks.
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landshark

  • Posts: 2726
  • earthboat
Re: General Chat
« Reply #2260 on: October 25, 2015, 06:00:11 PM »

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frick u

Pleinair

  • Posts: 1346
    • I swear I'll post more. Eventually...
Re: General Chat
« Reply #2261 on: October 25, 2015, 06:04:42 PM »

Wut?
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It all returns to nothing, it all comes tumbling down

Ollistar

  • Posts: 2934
  • oop lol
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McJongJing

  • Posts: 7667
Re: General Chat
« Reply #2264 on: October 25, 2015, 06:21:36 PM »

I can watch that on repeat for hours
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